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Draft merge latest three.js #15
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* TSL: Add function for computing BPCEMs. * E2E: Add example to exception list. * added on resize ---------
Remove outdated link.
Fix typo.
* WebGPURenderer: Handle Device Lost Event * small typo * feedbacks * fix * not need to bind
Update revision.
…29769) * Add mipmap copy support * unbind buffers * working function implementation * Support signature deprecation * update docs * Infer the mipmap sizes of the src texture * Update WebGLRenderer.js Update deprecation comment. --------- Co-authored-by: Michael Herzog <[email protected]>
* Materials: Revert static types of builtins materials * git checkout materials too destructive * git checkout materials too destructive * adapt StandardNodeLibrary * git checkout materials too destructive
* BatchedMeshUtils: Introduce convertGLTFToBatchedMeshes() * improve debug * cleanup and fix wrong instance count * refactor to optimize original scene instead * fix * keep structure of graph, name and update the original scene instead * remove empty nodes post transform * Refactor to SceneOptimizer
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* clipping groups Replace renderer and material clipping planes with nestable clipping groups * update to upstream * rework cache key * use right cache key * fixup * fix cache key use * clean up TSL * remove unused import * Update ToonOutlinePassNode.js Add missing `clippingContext`. * Update Renderer.js Add default parameter to renderObject(). * Update three.webgpu.js Revert changes to build files. --------- Co-authored-by: aardgoose <[email protected]> Co-authored-by: Michael Herzog <[email protected]>
* getParallaxCorrectNormal: fix import * force update if geometry has changed
* BatchedMesh - better error handling 2 * Update BatchedMesh.js Add `THREE` namespace to messages. --------- Co-authored-by: Michael Herzog <[email protected]>
* Node: Document more modules. * Node: Document more modules. * Docs: Clean up.
Co-authored-by: Samuel Rigaud <[email protected]>
* vertex shader revision * revision * cleanup * Update Three.TSL.js * Update webgpu_instance_sprites.jpg * Update webgpu_tsl_galaxy.jpg * renames
* improve fog 2 * Update webgpu_instance_sprites.jpg * update screenshot
* doc: Update post-processing.html Comparing the relevant example file, I found that there is an error here It is not clear how the document was generated, I found that other related translation documents also have this error * Update post-processing.html * Update post-processing.html --------- Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules. * Update Bitangent.js
* Node: Document more modules. * Node: Document more modules. * Docs: Clean up. * Update AccessorsUtils.js
* Update WGSLNodeBuilder.js Arrays are not currently taken into account by the wgslTypeLib. However, with the struct extension #29908, arrays will also become important as a type. * enables the use of samplers in compute shaders Since textureSampleLevel is usable in compute shaders, this small PR allows sampler to be used in compute shaders for this purpose * Update webgpu_pmrem_scene.html add background to environment reflection * Update webgpu_pmrem_scene.html * Update webgpu_pmrem_scene.html * Update webgpu_pmrem_scene.html * Update WGSLNodeBuilder.js * Add files via upload
* Node: Document more modules. * Node: Document more modules. * Exampels: Clean up.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Export shadowWorldPosition from TSL I think this is missing from #30060? * Single quotes
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Node: Document more modules. * Clean up. * Node: Document more modules. * Fix E2E.
Co-authored-by: Samuel Rigaud <[email protected]>
* fix camera helper * Updated screenshot. --------- Co-authored-by: Mugen87 <[email protected]>
* fix lights property reference * fix normal map tiles * improve cache-key performance * cleanup * Update TiledLightsNode.js * cleanup * Update TiledLightsNode.js
* cleanup * restore * optional read-only
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules. * Update ScriptableNode.js
Co-authored-by: Samuel Rigaud <[email protected]>
* sprite revision * cleanup
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